What I like best in the story is that the author took the time and thought to create a specific connection for Diana and Sheila from before the Realm. That's a very good thought, rarely seen.
Other elements took more absorbing.
After a bit, I remembered that I always say that I opt in for sad and sober tales, including tragedy, and I do. I didn't expect this particular kind in D&DC. But it definitely counts as a tragedy, and a crafted one. This author gives Diana a character flaw that causes her to hurt Eric a little, and Sheila more, and to set her eyes on a prize in a way that may leave behind friendship... very much a classic tragedy, arising from a flaw within a character.
It's something for me to think about, when I opt in for certain kinds of stories, how truly wide-ranging those types can be.
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Other elements took more absorbing.
After a bit, I remembered that I always say that I opt in for sad and sober tales, including tragedy, and I do. I didn't expect this particular kind in D&DC. But it definitely counts as a tragedy, and a crafted one. This author gives Diana a character flaw that causes her to hurt Eric a little, and Sheila more, and to set her eyes on a prize in a way that may leave behind friendship... very much a classic tragedy, arising from a flaw within a character.
It's something for me to think about, when I opt in for certain kinds of stories, how truly wide-ranging those types can be.
Thanks for listening and sharing!